What happens in chapter 13 of Hunger Games?
What happens in chapter 13 of Hunger Games?
Summary: Chapter 13 Katniss runs from the fire. It is so large that she knows it was the Gamemakers, not the tributes, who started it. They probably thought the audience was getting bored. She is choking on the smoke and begins to vomit uncontrollably, and just as she’s recovering, a fireball explodes nearby.
What wakes up Katniss in Chapter 13?
Katniss hears feet and wakes instantly. She runs and climbs up a tree. The pack of Career Tributes (including Peeta!) has her cornered. Katniss grabs one of the arrows stuck in the tree, hoping she’ll get her hands on the bow soon enough.
What are some questions about the Hunger Games?
Hunger Games: Questions
- Describe District 12.
- What illegal activity does Katniss participate in doing?
- Describe the relationship between Gale and Katniss.
- What is the Reaping?
- How does Katniss save her sister from the reaping?
- What kind of person do you think Peeta is?
- What instruction does Katniss leave for her mother?
What is the state of Katniss’s gear in Hunger Games Chapter 13?
What is the state of Katniss’s gear? Her jacket is mostly scorched, but she can still use it.
What does Katniss realize right before she passes out in Chapter 14?
Summary and Analysis Part 2: Chapter 14. Katniss realizes that Rue is pointing to a wasp nest above her and wonders if these are true wasps or if they are one of the Capitol’s muttations, a type of wasp called the tracker jacker.
Why are tracker jackers especially awful?
Tracker jackers Tracker jackers are wasps that are specifically bred to attack humans, and their venom causes horrific hallucinations in their victims. While one sting isn’t lethal, multiple stings by tracker jackers can kill – just like a regular wasp.
What illegal activity does Katniss do?
What illegal activity does Katniss participate in doing? Why does she do this? Katniss participates in hunting in the woods outside of District 12. She hunts to feed her family and get money to by necessities like clothes, soap, needle and thread, medicine etc.